Tested Minecraft Versions:
Version 2.0 in development!
Support the developer buying this plugin if you want to see it, thanks
Screenshots ParadiseLand 2.0 (Preview 2)
Welcome, this is the official page of the ParadiseLand plugin world generator. This plugin works on Spigot 1.8, to 1.11.2. It allows you to generate a different type of world: floating islands, fantastic canyons and custom trees for each biome.
Installation and configurations
It's recommended java 8!
Put the JAR file in /plugins directory and restart the server.
Main configuration (config.yml):
Code (Text):
#Islands properties
island:
#Islands min height
min_height: 0
#Caves
cave:
#Enable caves generation
enabled: true
#Hide minerals on bottom of island
hide_bottom_mineral: true
#Ground grass blocks
ground_grass: true
#Ores properties
#
# enabled: enable ore generation
# max_height: max ore generation height (summed to island min height)
# amount: the medium ammount of the ores generation
#
ore:
#Stones properties
stone:
granite:
enabled: true
max_height: 128
amount: 24
diorite:
enabled: true
max_height: 128
amount: 24
andesite:
enabled: true
max_height: 128
amount: 24
#Minerals properties
mineral:
diamond:
enabled: true
max_height: 55
amount: 7
gold:
enabled: true
max_height: 75
amount: 8
iron:
enabled: true
max_height: 128
amount: 8
redstone:
enabled: true
max_height: 60
amount: 7
lapis:
enabled: true
max_height: 65
amount: 6
coal:
enabled: true
max_height: 128
amount: 18
emerald:
enabled: true
max_height: 70
amount: 2
There are two subfolder in /plugins/ParadiseLand folder:
Generate the world
To generate the world you can use two method
Recommendations
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12

Version 2.0 in development!
Support the developer buying this plugin if you want to see it, thanks
Screenshots ParadiseLand 2.0 (Preview 2)



- New configurations so, if you have an older version of the plugin, you have to delete the old ParadiseLand folder!
- Replaced some tree schematics
- New and faster islands generator
- Configurable islands minimum height
- Caves
- Configurable ores
- Better trees spawn locations
- Added mesa biome
- Fixed some crash errors from 1.11.x
- Improved errors handling

Welcome, this is the official page of the ParadiseLand plugin world generator. This plugin works on Spigot 1.8, to 1.11.2. It allows you to generate a different type of world: floating islands, fantastic canyons and custom trees for each biome.
















Installation and configurations
It's recommended java 8!
Put the JAR file in /plugins directory and restart the server.
Main configuration (config.yml):
Code (Text):
#Islands properties
island:
#Islands min height
min_height: 0
#Caves
cave:
#Enable caves generation
enabled: true
#Hide minerals on bottom of island
hide_bottom_mineral: true
#Ground grass blocks
ground_grass: true
#Ores properties
#
# enabled: enable ore generation
# max_height: max ore generation height (summed to island min height)
# amount: the medium ammount of the ores generation
#
ore:
#Stones properties
stone:
granite:
enabled: true
max_height: 128
amount: 24
diorite:
enabled: true
max_height: 128
amount: 24
andesite:
enabled: true
max_height: 128
amount: 24
#Minerals properties
mineral:
diamond:
enabled: true
max_height: 55
amount: 7
gold:
enabled: true
max_height: 75
amount: 8
iron:
enabled: true
max_height: 128
amount: 8
redstone:
enabled: true
max_height: 60
amount: 7
lapis:
enabled: true
max_height: 65
amount: 6
coal:
enabled: true
max_height: 128
amount: 18
emerald:
enabled: true
max_height: 70
amount: 2
There are two subfolder in /plugins/ParadiseLand folder:
- Schematics
- Biomes configuration
- In the first subfolder there are schematics of the threes for each biome.
- In the second subfolder there is the configuration for each biome
Code (Text):
Savanna: #The name of the biome (Don't change it!)
trees_population: 4 #The frequency of trees [0 to 4]
trees_schematics: Savanna #Schematics subfolder
...
- √ Configuration for the quantity and position of minerals
- Dungeons and Floating Dungeons
- Villages
- √ Caves
Generate the world
To generate the world you can use two method
- With Multiverse-Core
Code (Text):
/mv create paradise normal -g ParadiseLand - In bukkit.yml add this:
Code (Text):
worlds:
worldName:
generator: ParadiseLand
Recommendations
- It's recommended to pregenerate the world with WorldBorder or similar plugins.
- It's also recommended to use No Black Sky to avoid black sky under Y 61